Game of Nations

£20 INCLUDING POSTAGE

The Game of Nations By Waddingtons/ Waddingtons house of games

I have three different versions of this game for sale, the 1973 version by house of games, the 1973 version by Waddingtons and the 1977 version by house of games. Please specify which version you would like.

A political strategy game, for 2-4 players.

Skill and nerve are the principal requirements in this amoral and cynical game in which there are neither winners nor losers - only survivors. The first objective of any player is to keep themself in the game!

Games our all 100% complete and in good condition although all the box are showing signs of wear and tear.

Spares from £2.50

Please select from drop down menu for price.

Many others available on request.

Please note both 1973 version use the same rules.

£20
Options:


Go by Waddingtons

Go by Waddingtons - 1961


£25 including postage


Game is 100% complete, playing contents are in good conditions but the box is showing lots of wear and tear and brown tape has been used on all four corners.


GAME NOW OUT OF STOCK - SPARES ONLY


The object of the game is to visit as many of the principle cities in the world in as short as time as possible starting from London; to purchase a souvenir of each place visited and to return home to London when an agreed number of souvenirs has been purchased.


Copy rules available from drop down menu £2.50

£2.50
Options:


Go for it

£15 INCLUDING POSTAGE

Go For it (1985) by Parker

The object of the game is to win the race for riches by aquiring the right combination of status symbols on completion of a circuit of the board after declaring your intention to GO FOR IT!

 

Game is 100% complete and in very good condition

£15

The Great Game of Britain

£25 INCLUDING POSTAGE

Newer version of the game from 1989, STILL SEALED!

The Great Game of Britain is...

UNIQUE - It is played using the railways ar they were laid out in the golden age of steam locomotion. Players change trains as they would in real life.

EXCITING - Whenever players change trains they have to take a hazard card which is liable to create havoc even with the best laid plans.

CLEVER - Players keep their destinations secret and move train signals, closing and opening stations, to try to gain maximum tactical advantage.

EDUCATIONAL - Players learn a great deal about the railways, present and past, absorbing some of the geography and history of Britain through handling the sixty informative, amusing and well illustrated cards which are integral to the game.

A GOOD GAME - It is self balancing. No matter how far ahead a player may be, the others will catch up. Every single game has a close and nail biting finish.

For 2-5 players

£25

Make payments with PayPal - it's fast, free and secure!